|
Joey Alfeche - Engineer
With a BS in Computer Science and an Associate's Degree in Game Design,
Joey began his career in game development in 2003 at TimeGate Studios
developing scripts for Axis & Allies: RTS and Kohan II:
Kings of War. Afterwards, he worked at Archimage as a software engineer
developing various educational games for children. Joey joined Pi Studios
in January of 2006.
Emory Au - Engineer
Emory began programming at an early age, eventually earning a BS in Computer
Science. Before joining the team as an Engineer on the Halo 2: Vista Editor
project, he was Head Coder for a MUD named Questionable Sanity, involved
in VR interface research at University at Buffalo, and Lead Programmer
for CCS5, a manufacturing quality control software suite, among others.
Emory joined Pi Studios in June of 2006.
Ryan Austin - Engineer
Ryan Austin was born and bred in Africa and began coding in BASIC at just 10
years old. After finding his way to Texas in 1998, he decided to attempt to
make a career in programming. After graduating from with a BS in Computer Science
from Trinity University in 2004, he hopped around as a developer for a few
start-ups before finding his way to his dream job making games at Pi Studios.
Rhett Baldwin - Designer
Rhett joined the industry at Xatrix Entertainment, where he worked on
Redneck Rampage Rides Again, and Quake 2:The Reckoning.
Next he moved to up to Washington state to work for Monolith Productions,
where he contributed levels for No One Lives Forever, Alien vs. Predator
2, and Tron 2.0. After soaking in the rain for a while, Rhett
moved back to the warmth of Texas to work for Paradigm Entertainment,
where he worked on Mission Impossible, Operation Surma, Terminator
3:The Redemption, and the yet to be released Stuntman : Ignition.
Wesley Barta - Engineer
Wesley is a Sugar Land, Houston native (Go Coogs!!). He is also a recent graduate
of UH with a B.S. in Math and a B.S. in Computer Science. Now he has landed his dream
job at Pi in June of 2008.
Jared Bialo - Engineer
Jared has been a gamer and programmer since before high school. He earned
his BS in Computer Science from Case Western Reserve University in 2003
before entering the programming world working as a web developer. He honed
his skills working on several major websites for the world's largest food
company before joining Pi Studios as an Engineer in November of 2006.
Brandon Biggs - Artist
Brandon was an obsessed gamer at five years old and an artist since grade
school. At the earliest age of his memory he always declared he would make
video games. He was a Studio Arts major at the University of Texas before rising
to the battle cry of Pi Studios. Beginning as a summer intern, he was taught
the ways of the ninja by senior Pi artists he's grown to love and admire. He
then was honored to became a permanent member of the Pi Studios family. It was
baptism by fire as he worked on his first game and he knew he found his people,
his home, his passion.
Nick Borrelli - Engineer
Nick graduated from Trinity University in 2006 with a BS in Computer Science.
During his first year out of school he worked for a start-up company programming
in Java, C++, and SQL and helped develop a matchmaking middleware application that
was aimed at replacing the archaic server browser. Also, he loves the Unreal
Tournament series of games.
Calvin Bryson - Artist
Calvin worked in the auto industry and various manual labor jobs paying his way
through college. He graduated from the Art Institute of Houston in 2008 with he
BFA in Media Arts & Animation. Calvin has been a gamer since childhood. Now,
working at Pi Studios, he's living laid back doing what he loves.
Brian Bugh - Designer
Brian joined Pi Studios in November of 2006 after ten years of web development
work. Brian is currently scripting missions on Pi Studios' soon to be
announced project.
Joel Burke - Engineer
Back in college at Case Western Reserve University in Cleveland, Joel played
lots of video games, but he never figured he'd work on them. He also developed
an aversion to anything involving the Internet. Then he graduated and got a job
working on websites for a certain international food corporation, among others.
Well that's odd. A few years later, he got hired by Pi to program video games.
Now he's utterly convinced he'll never work on a good Star Trek game.
Chuck Carson - Senior Artist
With over 10 years of experience in modeling, texture creation, environmental
and vehicle design and development, concept and illustration, Chuck brings
a wide skillset to Pi Studios' art team. His credits include Bloodrayne
2, Blowout, RoadKill, 4x4 Evo 1 and 2, Blair Witch Vol. 1, Nocturne, Fly
1 & 2, Cart Precision Racing, Monster Truck Madness 1 & 2, Hellbender,
Fury3.
Daniel Casslasy - Engineer
A Yorkshire man all his days, Daniel graduated from the University of Hull, with
a Master's in Games Programming. He quickly became England's number one export and
in '06 came to Houston to engineer serious games designed to promote a healthy
lifestyle. After putting on 45lbs Daniel joined Pi Studios. Daniel enjoys anything
gaming related, anything automotive and referring to himself in the third person.
Roger Castro - Animator
Born and raised in Houston, Roger spent 19 years in San Antonio where he attended
The University of the Incarnate Word. There he received a bachelor's degree in
Computer Graphic Arts. Since graduating in 2004, Roger has worked freelance on
numerous projects, ranging from web and advertising to cinema and gaming. Joining
Pi and returning to Houston in December 2007, Roger has come full circle. Now, as
a full time member of the animation team, "The Deviant 1" is living the dream.
Matt Cratty - Engineer
Matt was a successful chemical engineer in the middle of his MBA program when he
discovered C++ coding. He immediately left the program and returned to Michigan State
University to get his computer science degree. After a great deal of effort and
disappointment, he got the call and now he is doing something he loves rather than
just going to work.
Todd Daniel - Producer
Todd started his journey into video games at the age of two, ownin' fools in
Warlords, River Raid, and Sea Quest. In college it became apparent that Todd needed
to either pay rent or go to school. He decided to pay rent and went to work for the
largest consumer electronics retailer in the world. In 14 years he lost his hair,
sanity, and love for "the holidays" then decided to leave the corporate world and
join Pi Studios. To date still the best decision he has ever made!
Daniel Devorkin - Engineer
Danny has been a gamer since the early Atari days. Since then his passion
for games has only grown. In college he was the 'guy' who would make sure
all the computers in the labs had at least a few games to play over the LAN.
He received his Computer Science degree and went on to open his own company
designing Web pages during the .com bust, obviously that did not work out.
So he moved onto NASA as one of the lead application developers. He never
imagined his life long dream of working on games would come to pass. When he
learned of Pi Studios and the opportunity presented itself, he was not going
to let it pass him by. Now he is here at Pi Studios living his dream.
Ben Donatelli - Lead Engineer
The only surviving copy of an old Victorinox design for a human Swiss Army knife,
Ben carries on the tradition of MacGuyver armed with only his wits and a blue Nalgene
bottle.
Matt Donatelli - Designer
When faced with the choice between continuing film school or enlisting
in the army, Matt decided to forget both options and make video games
instead. Livin' the plan C, baby!
Christian Easterly - Designer
Christian Easterly graduated from Texas State University in 2005 with
a degree in English. He has been active in the mod community for years,
designing maps for Valve Software's CounterStrike and Gray Matter's
Return To Castle Wolfenstein. Christian joined Pi Studios as a
Designer in December of 2005 and did level design work on Call of Duty
3.
Darren Edgar - Engineer
Darren wrote lisp scripts for AutoCad at age 8 and got his first C++ compiler
at age 10. Like many others he started his career working at an ISP and later
ended up working on the Human Genome Sequencing Project in the medical center.
He began his game programming life masochistically in assembly and soon realized
there were one little, two little, too many endians to keep track of and moved back
to C++. He has a passion for network and multi-threaded code and is really happy
to have found home at Pi.
William H. Edwards - Lead Artist
William Edwards joined Raven Software in the spring of 2003 as the Assets
Manager for the X-Men Legends console game. William continued to serve
as Assets Manager for X-Men Legends 2: The Rise of Apocalypse and the
recently released Marvel Ultimate Alliance. He has created and contributed
to numerous award winning commercials and corporate pieces for clients
such as: Mitsubishi, Miller Brewing and S.C. Johnson Wax. As a Producer/Director
he won the prestigious Telly Award in 1997. William joined Pi Studios
as Lead Artist in 2006.
Robert Erwin - President
Robert has been involved with both foreign and domestic financial markets for
nearly a decade. He has a BS in Economics and has served in the US armed forces
in both active and reserve components.
John Faulkenbury - Producer
John joined the industry at Rebel Boat Rocker, where he had the opportunity
to work with fellow "Dallas Shooter" alum Dirk Jones. As one of the founders
of Gearbox Software, John led the engineering team on Half-Life: Opposing
Force, acting as both lead programmer and production/release coordinator.
His previous development experience at startup companies in the point-of-sale
and semiconductor industries includes the commercialization of multi-million
dollar software products and the hiring and management of teams capable
of shipping and supporting them.
Chris Foster - Character Artist
After graduating high school, Chris would go on to spend 12 years in various
stages of retail life. During this time he gained a Political Science degree
as well as A+ certification. Not using either of those, he decided to pursue a
career in art, something he had been focused on during his first run through
college. Chris decided to go back to school and obtain formal training. After
graduating in 2007 from The Art Institute of California, his dream of becoming a
character artist for games came to fruition as he joined the Pi Studios Team.
Joey Garcia - IT
Joey has been in the IT industry since the late 90's. He came to Pi from the
financial industry were he learned what a modem was. He's been with Pi since
January of 2008. On his spare time you may catch him at a Houston sporting event.
When he's away from his desk you can find him chillin in the server room with a
glass of H20 and sunflower seeds.
Andrew S. Giles - Engineer
Bio coming soon.
Adriel Goddard - Engineer
After graduating college in 2004, Adriel spent some time in Japan looking
for work and spending time with old friends. A few months later, he returned
to Texas and landed a job as a Network Engineer for a local Internet Service
Provider. At the start of 2006, he discovered and contacted Pi Studios
and was hired on as an Engineer a few months later.
Gavin Goslin - Designer
A former Radio DJ and bar owner, Gavin got into Level Design through his
Beta Testing work on America's Army. His hobby landed him a gig at Gray
Matter/Treyarch working on Call of Duty 2: Big Red One and Call of Duty
3 where he designed single and multiplayer levels and was a member of
the "Next Gen Strike Force" that pimped out CoD3 for the next gen consoles.
Corey Grant - Artist
Corey Graduated from the Art Institute of Houston in 2006 for animation and owned
every artist there. He worked for Bell Publishing Ltd. doing web animation, book
illustration, interactive cd's, and video editing etc. In the mean time he
did graphic design work for bands, provided website services for companies,
fell in love with a hamster and listened to way too much God Speed You Black
Emperor while having acid trips playing R-type games.
Chris Hapner - Concept Artist
Chris was born in Canada and grew up in Greece. At the age of eight, he
moved to the US and began creating artwork for himself. Even at an early
age, Chris knew he wanted to be an artist and work on "Star Wars" and other
cool movies. When his family moved to Florida, it was the perfect opportunity
for him to go to a great art school. Chris began at the Ringling School of
Art and Design in 2002 and graduated in the spring of 2006. After graduation,
Chris began his graduate studies at the University of Central Florida in Orlando
where his focus was on Interactive Entertaiment. Upon graduation, Chris landed
a job as a concept artist with EA Tiburon. After a brief stint at EA Chris found
his new home with Pi Studios where he works happily to this day.
Cody Hastings - Designer
Cody has been apart of Houston's restaurant and club scene as a bartender and club
promoter for the last 7 years. Tired of that industry, Cody jump on the chance
to join the Pi team in February 2008.
Michael Helms - Artist
Dr. David Banner Michael Helms: physician; scientist.
Searching for a way to tap into the hidden strengths that all humans have.
Then an accidental overdose of gamma radiation alters his body chemistry.
And now when David Banner Michael Helms grows angry or
outraged, a startling metamorphosis occurs. The creature is driven by
rage and pursued byan investigative reporter no one.
The creature is wanted for a murder he didn't commit. David Banner
Michael Helms is believed to be dead working at Pi Studios,
and he must let the world think that he is dead, having
the best time of his life, until while he finds a way to
control the raging spirit that dwells within him.
Matthew Hemby - Producer
Matthew joined the Dallas scene in 1995 as a community
manager for GameSpy. There he worked with the
team at Rebel Boat Rocker to build a web portal for their game Prax
War. He went on to Ensemble Studios-Microsoft as a tester on Age of
Mythology and Age of Mythology: The Titans, and as a test lead on
Age of Empires III. In a past life he was an art lead for a dot-com
and a technology specialist for the energy industry. Matthew graduated
to Pi Studios in the fall of 2007.
Kenn Hoekstra - Producer
Kenn Hoekstra joined the game development industry in February of 1997
as a Level Designer for Raven Software where he did design work for Take
No Prisoners, Hexen II: Portal of Praevus, HexenWorld,
Heretic II and Soldier of Fortune: Gold Edition. Kenn also
served as Raven's Project Administrator for the Heretic II Enhancement
Pack, Soldier of Fortune, Star Trek: Voyager - Elite Force,
Elite Force Expansion Pack, Jedi Knight II: Jedi Outcast,
Soldier of Fortune II: Double Helix, Jedi Knight: Jedi Academy,
X-Men Legends and Quake IV. Kenn joined Pi Studios in December
of 2005 and did Design and Production work for Call of Duty 3 and
the Halo 2: Vista Editor Project.
Cole Hopkins - Animator
Cole has lived in Houston, Texas since he was 4 years old, and has been interested
in gaming for just as long. After graduating twice from the Art Institute of
Houston, working for a year in between degrees for US Interactive on their animated
defensive driving video, Pi saw his work at the AIH portfolio show and
invited him for an interview. Cole has been working with Pi Studios since
January 21st of 2008, and has been loving every minute.
Richard Hopper - Animator
Hailing from San Antonio, TX, and graduating from the University of the Incarnate
Word in 2004, Richard moved to Houston in 2005 to work for Archimage as a character
animator in the cinematic department for their educational game, Escape from Diab.
He also worked on a spot for the Baylor College of Medicine called First Bites, and
animated a realistic version of Yao Ming for an in-house project. He made his debut
at Pi Studios in September 2007.
Brian Hoss - Designer
Brian has been independently designing levels since the 90's. This experience,
coupled with a creative background in writing and graphic design made him an
ideal candidate for Pi Studios. After an internship spread between the XBLA
title Quake Arena Arcade and Mercenaries 2: World in Flames, and the successful
completion of a BA from HBU, Brian came to design for Pi full time.
Michael Huddleston - Tester
Mike joined Pi Studios in January 2008 after four years with a major retailer.
He is now paying rent by playing games.
Shiny Hsu Imberman - QA Lead
With a BA in Philosophy and a MS in Adult Education and HR, no one could have
imagined that Shiny would end up with a job in the video game industry. Actually,
no one imagined Shiny would end up with any job anywhere with a degree in Philosophy.
After brief stints in healthcare, HR, and a training software company, she finally
found her place at Pi. She is thoroughly enjoying playing games all day.
Lasha Johnson - Artist
Before the ink was dry on her Fine Arts degree, Lasha registered at
the Art Institute of Seattle and got herself another degree in 3D Animation.
While on an innocent trip to Houston visiting her mom and dad, Lasha bumped
into Pi Studios. She immediately went home and packed her bags. She bid a
fond farewell to the Emerald City and is now a happy resident of Screwston.
Dirk Jones - Artist, Animator
Dirk is a eleven-year veteran of the gaming industry. He has worked on
nearly a dozen games during that time, beginning with Duke Nukem' 3-D
for the PC. During his career, Dirk has worked on platforms including
the PC, Playstation, Playstation 2, Playstation 3, Gamecube, X-Box, and
X-Box 360. His responsibilities have covered world texture creation, character
design, modeling, skinning, animation and art direction. Dirk was a founding
partner of Rebel Boat Rocker, and most recently hails from N-Space. He
has worked on Duke Nukem 3D, Duke Nukem: Land of the Babes,
Geist, Call of Duty: United Offensive, Call of Duty 3,
and others.
Lisa Jones - Associate Producer, X Factor
If there's a problem. And no one else can help. And if you can find her.
Maybe you can hire...the J-Team.
Travis Jones - Engineer
Video games have always been Travis's biggest passion. After spending a
lifetime (and two years in retail purgatory) dreaming of developing games,
Travis eventually attained his BS in Computer Science from Trinity University
in August 2007. He immediately took an internship position at TimeGate, working
on finishing FEAR: Perseus Mandate. That November, he finally got a full position
as an Engineer at Pi Studios. Now Travis spends his time paying bills, protecting
his apartment from the ravages of two cats, and generally being responsible. Ah,
the sweet life....
Oliver Jones - Engineer
Bio coming soon.
Jon Jordan - Artist
Death Jonathan
as a sentient entity is a concept that has existed in many societies
since the beginning of history. In western cultures, death
Jonathan is often given the name the "Grim Reaper"
Jon, and shown as a skeletal figure carrying a large scythe, and
wearing a midnight black gown t-shirt, robe
polo or cloak with a hood hoodie, or sometimes a
white burial shroud T-shirt. Usually when portrayed
in the black-hooded gown hoodie, his face is not to
be seen, but is a mere shadow beneath the hood.
In some cases, the Grim Reaper Jon is believed to
actually cause the victim's death, leading to tales that he can be bribed,
tricked, or outwitted in order to retain one's life.
Ally Kates - Senior Artist, Designer
Ally began her career in the game development industry in 1999 in QA at
Terminal Reality, leading up several game testing projects. She was discovered
as a Level Designer and brought on to the 4x4 Evolution team for
the full title and its sequel, 4x4 Evolution 2. During her time
at TRI, she took on the roles of Level Designer and Artist for several
projects the PC, Xbox and Playstation 2 platforms. Ally joined Pi Studios
in 2004 to work on Call of Duty 2. Her credits also include Roadkill,
BloodRayne 2 and various PC-based commercial driving simulations.
Dave King - Artist
Dave always enjoyed playing games, until he decided to make them.
It's just not the same now! After graduating from Southern Methodist University
with a Certificate in Digital Game Design, Dave moved to Houston to join Pi
Studios. Now, the world seems complete.
Dan Kramer - Senior Engineer
Dan is one of the founding members of Pi Studios. After graduating with
a BS in Physics and Applied Mathematics, Summa Cum Laude, he began his
career in game development at Raven Software in December of 1997. During
his five years there, Dan worked on Heretic II, Soldier of Fortune,
Star Trek: Voyager - Elite Force, and Jedi Knight II: Jedi Outcast.
His final role at Raven was as lead programmer on Soldier of Fortune
II: Double Helix, which shipped in March of 2002. Since then, Dan
has worked on all of Pi Studios' projects.
Cameron Lamprecht - Senior Designer, Artist
Cameron started in the industry as a level designer at Rogue Entertainment
in 1996. With the closure of Rogue in 2001, Cameron moved to Blizzard
as a designer and modeler on the blockbuster MMO World of Warcraft.
Cameron began working with Pi Studios as a contract artist in 2003, and
joined full-time to work on Call of Duty: United Offensive.
Jason Lederer - Artist
Jason has always loved videogames and knew he wanted to make them. In
2000, Jason, his brother, and a few programmer friends created a startup
videogame company in Madison, WI called Escape Studios LLC. Things didn't
quite work out and Jason went off to college. In 2004, he graduated from
the Minneapolis College of Art & Design, earning a BFA in Animation. His
senior thesis was a game demo called OMECHA. Jason is now working on Mercenaries
2 as an artist at Pi Studios..
Peter Mack - Technical Director
After graduating with a BS in Computer Science, Peter joined Rogue Entertainment in 1996.
He was involved in practically every project that the company released, starting with
their Doom-tech title Strife and ultimately as lead programmer on
American McGee's Alice
Eric Malek - Senior Artist
Eric began his career in game development in 1998 as the first employee
of TimeGate Studios. His titles there included the Kohan series
and Axis & Allies. Eric went on to work for Cinematic Games
as head of their Animation department. Later, he served as Project Leader
for an educational title at Archimage. Eric joined the Pi Studios team
in Fall of 2005.
Rich Marble - Designer
At an early age, Rich's Parents discovered that he had a natural drawing talent
and a good eye for design. His Father, an architect and house builder, would bring
Rich along to work with him to watch the progression of building a house from concept
to finished product.
As a young adult, Rich joined the working world and became a mild mannered video
store clerk by day and a nightclub/wedding DJ by night, putting his art on the back burner.
Then that fateful day came. Rich was searching the internet for a new skin for his Unreal
Tournament character and clicked a wrong link. He ended up finding out that there was a tool,
built into the game, that he could build his own worlds with!
8 years later after a lot of hard work, the help of some good friends, and a little
luck, Rich packed up his life in Madison, Wisconsin and moved to Houston, Texas in January
of 2008. He is currently "living the Dream" at Pi Studios.
His Father would be proud.
Brittany Maxey - Designer
Always interested in games and cartoons, Brittany went to school at Savannah
College of Art and Design to become a 3D animator. After taking a few gaming classes
she realized her true passion is with games. Graduating with a
BFA in Animation, she set out on a journey to find her first job in the industry and
landed at Pi. As a designer, she works on modeling and building next generation game
levels.
Evan May - Engineer
Evan studied Computer Science and Game Design at Worcester Polytechnic Institute. While
there, he learned of his love of programming, and his hatred of programming for business
applications. Pi gave him much more entertaining work in June, 2008.
Mark Meza - Quality Assurance Lead
Mark graduated from Art Institute of Houston in Graphic Design. Originally going
for a degree in Animation, Mark was forced to change majors because of an opportunity
at ADV Films. After 5 long years working at several different sweat sho...I mean
advertising agencies, he was given a chance to fulfill his dream and work on video
games. In September of '07 Pi Studios hired him as a tester for Rock Band PS2, but
then his mom got scared and said "You're movin' with your auntie and uncle in
Bel Air."
Scott McNutt - Designer
Scott spent a Tour of Duty at Raven Software for over 8 years as a level
designer. While there he worked on Heretic II, Soldier of Fortune,
Soldier of Fortune Gold Edition, Soldier of Fortune Platinum
Edition, Star Trek Voyager: Elite Force, Star Trek Voyager:
Elite Force Expansion Pack, Soldier of Fortune II Double Helix,
Soldier of Fortune II Double Helix Gold Edition, Star Wars Jedi
Knight: Jedi Academy and Quake 4. He has now moved on to Houston
to continue to develop great games for Pi Studios and is a proud member
of the team.
David Mertz - Lead Designer
David left behind his graduate studies in Biomedical Engineering at Virginia
Tech to join the games industry. While David has been editing levels since
the days of Doom, his professional game development career began when
he joined Gearbox Software. During his time there, he worked on Half-Life:
Opposing Force and co-designed and created Half-Life: Blue Shift.
David has had the fortunate opportunity to work on some of the biggest
franchises in PC gaming, including Half-Life, James Bond,
and most recently Microsoft's Halo for the PC.
Matt Mirkovich - QA Director
Matt comes from a botched Journalism degree, and a long life of gaming. He's
also spent time with Interplay, Konami, and Electronic Arts before finding
home at Pi Studios where he constantly berates testers and tells them they
can't test their way out of a paper bag. Matt just finished up a tour at
Westwood College where he learned all about designing games after tightening
up the graphics on level 3 a few times after his mother told him he would never
get anywhere with these "video games." Actually that last bit was a lie, he has
however worked on 12 different franchises spanning over 50 titles including
Baldur's Gate Dark Alliance, Battlefield 2, Dance Dance Revolution
and Rock Band.
Sharon Newton - Associate Producer
A recent graduate from Texas Woman's University with a B.A. in Music.
Being a gamer her entire life, she found herself working at Gamestop.
After working there for a few months, she realized that she wanted to pursue
a career in the video game industry. She stumbled across Pi, and has been
working with them since March.
John Nguyen - Artist
John Nguyen has been an artist and a gamer for the past 20 years. It has
always been his dream to see his artwork in a game. John attended The
Art Institute of Houston where he learned graphic and digital designs.
Now he's getting the chance to live his dream. .
Chea O'Neill - Artist
Bio coming soon.
Jessica Oyhenart - Concept Artist
After graduating from Virginia Commonwealth University's Communication Arts
program in 2007, Jessica began trying to find a way to marry her love of art,
video games and never again living on ramen. Luck would have it her artwork fell
into the hands of Pi Studios and after a very long drive to Texas from Northern
Virginia, she has made her home and concept art in Houston as part of Pi Team since
February 2008.
Mike Pankratz - Designer
While obtaining a BFA in Graphic Design at the University of Wisconsin-Milwaukee,
Mike began making levels in games such as Unreal and Half-Life. After working for
a few years he decided that it was time for a career change and started pursuing a
new career in the gaming industry. Mike joined Pi Studios in 2008 after graduating
from The Guildhall at SMU and is currently working on an unannounced project.
Tim Patterson - Engineer
Started gaming with Castle Wolfenstein 3D on his Acer 486 DX 66. 17 moves and
5 states later he graduated from Kingwood College with a degree in game
development, to join our team in December of 2007.
Steven Pierce - Concept Artist
An elite Gymnast and coach turned Gamer. He received a B.F.A. from the Ringling
School of art and Design, and a Masters of Science degree from the University
of Central Florida. Now he is a concept artist for PI and is enjoying every minute
of it.
Mike Quinn - Animator
Mike, a veteran of the film and television world will soon celebrate
his 30th year in the entertainment industry. He spent many years as a
Muppeteer for Jim Henson on such projects as The Great Muppet Caper, The Dark
Crystal and Labyrinth . He achieved international celebrity status with his
role as Nien Nunb, Lando Calrissian's alien copilot for the Millennium Falcon
in Star Wars, Return of the Jedi. When Mike wasn't acting on stage or directing
and producing for television he continued performing for many movies including
Little Shop Of Horrors and Who Framed Roger Rabbit? The last decade found Mike
animating for Pixar on A Bug's Life and Toy Story 2 and later, animating the famed
dinosaurs in Jurassic Park 3 at Lucasfilm's ILM and going full circle animating
creatures on Star Wars, Attack Of The Clones. After a year as lead animator at
another game company, he has found his new home and resting place at the wonderful
Pi Studios.
Lance Riggs - Artist/Animator
An active imagination led Lance to draw to the point of distraction from an
early age. Having often heard “You ought to be an artist” since childhood,
Lance went on to earn a BFA in painting and drawing from Louisiana Tech
University. After years as a struggling artist, he decided that computer
animation would be just the thing to engage both his left and right brain as
well as provide him with more marketable skills. Since graduating with honors
in Animation Art and Design from the Art Institute of Houston in 2001 he has
worked as an industrial designer, 3d modeler, texture artist, and animator for
movies and games. Lance broke into Pi Studios in March 2008 and just won't leave.
Bill Roeske - Lead Engineer
Despite his best efforts, Bill graduated from SUNY at Buffalo in Winter,
2005, with BA in Media Studies (focused in Digital Arts) and a minor in
Computer Science. A gamer from the time of his earliest memories onward,
Bill knew from around 2nd grade in elementary school what he wanted to
do for the rest of his life. Many years and much hard work later, he's
living his dream. .
Router - Associate Producer
Router was raised in the waters of Ft. Worth, TX by a pack of hyper-evolved
hacker mermen. They taught her how to drink Baileys from a shoe and then unleashed
the tri-force onto the world. She is a robot activist and a circuit
bending genius who has been featured in Wired and BoingBoing, and regularly
speaks on the topic of Female Gamers at the Penny-Arcade Expo. Router
brought magic to Pi Studios in the winter of 2007.
Alex Sengsoury - Artist
Graduated at Cogswell Poly with a B.A. in Modeling and Animation. Began
career working as a freelance artist. Soon, he moved to Seattle to work
for Snowblind Studios working on an untitled project. Now, here in Houston,
Alex, is working for Pi Studios.
Dan Sgranfetto - Engineer
After spending his childhood freezing in the arctic cold of Western New
York, Dan graduated from The Rochester Institute of Technology in the
spring of 2004 with a degree in Computer Science, and went out on his
own to seek his fortune. A couple of years later, he discovered that several
of his high school friends had been hired by Pi Studios in Houston, and
he couldn't wait to join them. He was most recently employed at Northrop
Grumman Amherst Systems as a software engineer.
Brandt Smith - QA Tester
After graduating from the University of Texas with a BS in Radio-Television-Film,
Brandt decided to draw upon his years in audio production and competitive gaming
to combine the hobbies into a career. Having lived in Houston his whole non-college
life, Pi was an easy fit for him.
Jeremy Statz - Lead Designer
Starting shortly after high school as a contractor for commercial Quake
mods, Jeremy has been developing games professionally for nearly a decade.
He worked at Raven Software, where he contributed to Heretic 2, Elite
Force, Soldier of Fortune, the Hexen 2 mission pack, and the Elite Force
mission pack. He then moved to Artifact Entertainment, acting as lead
world developer on Horizons, their MMORPG. Jeremy maintains an active
professional and hobbyist interest in all aspects of game creation.
Chris Steiger - Engineer
After graduating UHCL in 2007, Chris, blessed by the gods, was led to a
job working for Pi. In contrast to spending most his free time playing
games before graduating, Chris now enjoys seeing the outside world and
sleeping as hobbies.
Jason Suarez - Artist/Animator
After being honorably discharged from the United States Army as a Gunner
on an M1A1 Abrams Tank, Jason went to Platt College. After graduation,
he started out in the Gaming industry at Prolific Plublishing Inc. as
an Animator for Mattel's Hot Wheels CRASH, MatchBox Caterpillar
Construction Zone and MatchBox Caterpillar Construction Zone2
PC games. Then Jason served as a Cinematic Artist for MatchBox Rescue
Rigs PC game and became Lead Artist for TDK/DSI Don't Call Me Max
GameCube game. At Black Ops Entertainment, Jason was a 3D artist for Atari's
Terminator 3:Rise of the Machines (PS2 and XBOX). He did some independent
film work as an Editor for Music videos, Commercials, and a Television
Pilot. He then worked at Gigapix Studios as a 3D Artist and Editor for
Film work. Jason left the City of Angels for the Humidity of Houston Texas
to work at Archimage as a Senior Artist for Escape from Diab and
Nanoswarm PC Games. Jason was then recruited by Pi Studios January
2007.
Ole Thomasen - Senior Engineer
Ole Thomasen's education and background revolve around software and computer
technology. After receiving his master's from Aalborg University in Denmark,
he worked on several projects in Denmark and Holland for Philips, RC Computer,
RISØ Nuclear Research Plant and Brüel & Kjær.
While in Denmark, Ole specified, designed and developed Texim Project,
a project management tool. After five years of running his own company,
Texim, Inc., it was acquired by Welcom Software Technology, Houston, Texas.
He worked for some time as the Chief Scientist for Welcom and then moved
into creating software for the oil industry. Working at Enertech Computing,
he designed and developed StressCheck, CasingSeat and the next generation
of WellCat 5.0.
It was at this time that Ole realized a passion for computer games and
developed, and sold on the internet, a level editor for a popular computer
game of the time. Since then, he has spent his spare time working on a
game engine and tools to make a computer game, culminating in the development
of the computer game WAK 45.
Most recently, when not working on WAK 45, Ole worked at SimDesk Technologies,
developing an NT Kernel based TCP/IP Filesystem Driver, S-Drive, allowing
remote files on the Simdesk server to be fully integrated and accessible
in Windows Explorer..
Joey Vento - Engineer
Joey Vento joined Pi Studios as a scripter in early 2006. He did level
scripting for Call of Duty 3 and is currently doing mission scripting
for Mercenaries 2: World In Flames.
Johnny Villarreal - Lowbrow Digital Artist/Designer
Hailing from Victoria, Texas. A natural artist and designer. His meager
beginnings from drawing in the back of a Denny's eventually gained him momentum
enough to lead him to the Art Institute of Houston where he graduated winter
2008 receiving his bachelors in media arts and animation. Shortly after graduation
he was recruited by Will Edwards and joined PI studios. He is currently working
on undisclosed interfaces for XBOX live. Working his way to becoming a underground
artist and gaining exposure to finally realize his dream of appearing in Juxtapoz
magazine.
Christina Ward - Associate Producer
A Student at University of Phoenix online, who is getting closer and closer to
receiving a degree in Marketing. Having a diet that consists of Chik-fil-a
french fries, got her the nickname French Fry with some of the people at Pi. Along
with having a job at Pi, Christina also bartends in the downtown area.
Obray Williams - Artist, Animator
In the Spring of 2004, Obray graduated from Otis College of Art and Design
with a degree in Digital Art. He began his career in the game industry
when he was hired by Electronic Arts LA to work as a Character Animator
for Medal of Honor: European Assault. Shorty afterward, Obray moved to
Electronic Arts Tiburon (Orlando) to work with the "Central Gameplay Team."
While there, he worked as an animator on such titles as: NCAA 05, NCAA
06, Madden 06, Arena football, and a version of Street football that never
saw the light of day. Obray joined Pi studios in November of 2006.
|